Friday, January 17, 2014

Learning Swedish "in the wild" - Fanny, Ela & Jenny

Journey Map










During this assignment we met with Yaser, who is a studying Svenska För Invandrare (SFI) at Folkuniversitetet. We met him twice and at the first meeting we made a Journey Map of his previous day. From the information he gave us we identified key moments in his everyday life to further explore possible service encounters. 


Experience Prototyping












To test our ideas we made basic prototypes so we could test the experience at our next meeting with Yaser.

Website

A collection of existing services and tools for learning Swedish. It could be connected to another service / company or as a part of the learning materials given from SFI

Board game

A game based on the subway system map to be used in a static context such as Språkcafé or home, for extending vocabulary. The colours of the three lines stands for the word classes; nouns, adjectives and verbs. 

Subway game

A game based on the subway stations, to be used when travelling with the subway. For example Liljeholmen can be divided into Lilja and Holme, with written clues on one side and images on the other, resulting in learning a subway station and two new Swedish words. The game is meant to work as conversation starter with Swedish people. 

Conclusion
The proposals we tested with Yaser did not work as we thought but gave us a lot of insights in how we could change them. The interaction was the most valuable and would probably never had happened if the three of us weren't in the roles of "researchers".
Fanny Carlsson, Ela Celary and Jenny Markstedt































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